The Difference Between 18B and 50B is Not 32B, But 18
18 months, that is. For those readers who have been following the mobile and tablet industry news over the last 24 hours, you already know the significance of the number 50B. That’s the official tally of apps which have been downloaded from the Apple App Store since its opening five years ago. Just 18 months […]
Renderyard Film Network App Debuts!
Our lastest app to go live. Giant Interactive’s most recent app project applies our experience and expertise in video and mobile technology and takes it international! Created for Renderyard Film Network, this short film festival delivers the best in short subjects to an international audience. Check it out here. From the iTunes Description: Renderyard is […]
The iPad Mini as the Ideal Second Screen — What That Means For YOUR App
A couple months post-announcement of the iPad Mini and the sales data is coming out. The reports claim pretty healthy sales for Apple’s small tablet, 3 million units or more, depending on where you get your numbers. While there are a few technology analysts still decrying Apple’s pricing decision, suggesting that more units would […]
App Development Inspirations
One of the best pieces of advice I got from my father-in-law, a digital switch engineer with the NorTel phone company, back in the day, was to read widely within your field, stay current with the latest developments and know what your competitors are doing. Thus, a significant part of my inbound daily email traffic […]
The Newest iOS Development Reel Debuts
I’ve been hoping to share this for a few days now, and finally got the ‘okey-dokey’ to share, post and link. Combining the talents of our design team and our app development crew, this reel showcases just some of the projects we’ve been working on in the iOS space. Enjoy! iOS reel from Giant Interactive […]
Is It An App?
Back in August, I shared some tips to help smooth the app development process which were applicable whether your upcoming project would be your first app or your fiftieth. First on the list was determining whether the need you’re trying to meet is best met by an app or something else. Looking back: So you’re […]
Tablets Go To The Head of the Class, Part II
On the eve of Apple’s big event tomorrow, the technology media is all a twitter with what new marvel may or may not be announced tomorrow. But despite the excitement and curiosity which surrounds the event for Apple fans and competitors, a number of media outlets are looking beyond the fanfare and delving into the […]
The App Experience as the Story of a Happy User
One of the most interesting ideas that Walt Disney contributed to the theme park business is that storytelling can be the center of the patron experience at an amusement park, tying together numerous rides, shows and attractions into a rich, multi-layered storytelling experience, as well as enriching each individually as well. Previously, carnivals and circuses […]
Tablets In Education, A 2000 Year Old Idea
Today is the day that the iPhone 5 releases and there have been many breathless articles in tech and mainstream media about the new phone, the rush to acquire it, the Apple Store lines and the excitement about all things Apple. The brilliance of the day has been diminished slightly by the poor reception of […]